Trepidation Art Build Prototype


This prototype has 90% of my art assets put into my level. I tried to paint / add color to my landscape but it wasn't cooperating so that is my next problem to fix. Based on previous feedback, I was told to densely populate my forest with trees and assorted shrubs / rocks, and I feel that I was able to accomplish this. Some areas of the map may need more trees so there isn't as much dead space but that is an easy fix. The reason for some of the openness was to create sightlines for the player to see more. Lighting will also be a top priority as it will set the mood for the game and create the spooky atmosphere I am looking for.

I have changed my ideas a bit, the biggest thing I am looking to add is the lights scattered around the map to see if they can help the player progress through the forest. The best comparison for this type of design would be within "The mimic" on Roblox where they have light fixtures constantly leading the player through some of their levels. I like this idea for my game however I think it would make the exploration to easy and get rid of some of the fear factor in my game that's based on the dark.

The art assets I used are from a website called Kenney where they offer a ton of free 3d models and art assets. I am by no means an artist or 3d modeler, so this website has been a huge help. I personally think the art within my game doesn't contribute much to the core experience as really anything (art wise) can be scary as long as the tone and sound are scary. The assets work perfectly for the forest vibe I am going for, I just need to tweak the textures, so they look good once I implement the flashlight mechanic and work on the overall lighting. The only issue I've had with these assets are the Collison boxes being too big or simply just acting weird, so I am hoping to be able to fix those as well.

The only tools I have used so far within Unreal has been the landscape tool to develop my level as well as the selection tool to edit my assets and tweak other base game things as well. Going forward, I will be using outside tools such as Pro Tools to edit my sounds / voice acting so everything can sound semiprofessional and it's not just audio files taken from the internet and slapped into my game.

I haven't directly run into any issues from my prototype to my art build other than the issues mentioned before but those should be easy fixes and aren't really tied to anything new I was working on. The asset Collison boxes as well as the textures for them will be edited withing Unreal so it should not take that long for me to do. The map still has a few kinks to be worked out but that should also not take that long as using the landscape tool to sculpt is very intuitive. Overall, I am very happy with my progress so far and I feel confident that everything I want to do for my game will be done and polished before the due date. 

Files

Trepidation Art Build Prototype.zip 789 MB
28 days ago

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